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Please acknowledge Immertia, Swigr or Winerytale for use of materials (or if we’re mentioned in the article/post, don’t worry about it, we’re happy).

XR Platform Solutions

Quick Explainer

Immertia delivers industry-specific solutions, enabling content teams to manage and market augmented reality experiences from their own labels.

The platforms are robust, scale-readied systems, underpinned by Immertia XR, a repeatable tech engine.

  • For niche or industry-facing models
  • With wow-factor and functionality
  • Eliminates barriers to entry
  • An end-to-end solution


Winerytale is a groundbreaking new app and platform that lets every winery and wine producer create, manage and market an augmented reality experience for their own labels via a smartphone app.


Swigr is a groundbreaking new app and platform for every alcohol brand to create, manage and market an augmented reality experience for their own labels via a smartphone app.
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Simply, users hold the app in front of a participating package.

The app scans and recognises the label, and activates the label, which comes to life with stunning augmented reality. Look through your phone’s camera to see the virtual display.

It connects you with your favourite brands,  and provides an interactive experience told by the brand themselves. Point the apps at participating packages and go for it.

There are some great features too – you can click, and scroll in virtual space,  give a thumbs up, and put your photo up on the brands social wall. And depending on the brand, you might discover special offers, events,  and new wines that you can purchase through the label.

Well known wineries Debortoli, Provenance, Oakdene and Yalumba are using this App as an interactive marketing tool that connects packaging with consumers.

You’ll see a stunning augmented reality display, with content from the brand, and a social media feel.  There’s some cool features too, like the social wall, where you’ll find all of the brands biggest fans.

Not like this.

But there was a pioneer before us.

Australian company Treasury Wines, changed the game in 2017 with an app that let customers point their phone at a wine label to hear the animated story of the convicts that inspired the 19 Crimes range.

The results were remarkable – 1.2M app downloads, 153M impressions, 412% increase in social media mentions, 60% sales growth and 1M cases shipped in the first year alone.

Unsurprisingly, big wineries with deep pockets have since followed suit for a sip of the augmented reality action.

Winerytale & Swigr are the start of a new generation, which are interactive, offer more content, and can be updated by the producer.

And affordable.

Until now, cost and complexity has kept small and medium producers out of the picture. Winerytale & Swigr aim to blow the augmented reality door open to any brand and any label in an inexpensive and easy way.

BRP report indicated that 48% of consumers said that they’d be more likely to buy from a retailer that provided AR experiences. Unfortunately, only 15% of retailers currently put AR to use. Only a further 32% of retailers stated they plan to deploy virtual or augmented reality applications over the next three years.

Source: https://mobidev.biz/blog/augmented-reality-future-trends-2018-2020

AR will open newer, more intimate approaches to people seeing and learning about marketer’s products — even down to how an item might look on their body or in their home. 2019 could potentially be the first year and starting point for brands and publishers to get in on the action as AR offers a fresh and more interactive way to reach audiences.

Source: https://venturebeat.com/2019/01/29/where-is-augmented-reality-going-in-2019-and-beyond/

Augmented reality-enabled phones will continue to be the easiest access point for everyday consumers to experience AR.

Source: https://venturebeat.com/2019/01/29/where-is-augmented-reality-going-in-2019-and-beyond/

Australian company, Treasury Wines, introduced Augmented Reality to its 19 Crimes wine label in 2017.  The results speak for themselves: 1.3 million downloads of the Augmented Reality App, 200,000 videos on YouTube, shipping 1.5 million cases annually with a 131 percent increase in year on year sales in US and 44 percent in Australia.



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